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CfG By MaTrIx

 
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Autor Mesaj
Matrix
Ownerul
Ownerul
Matrix

Data inscrierii: 27/Mai/2008
Mesaje: 16

MesajTrimis: 18/06/2008 12:37    Titlul subiectului: CfG By MaTrIx Raspunde cu citat (quote)

/unbindall






name "MaTrIx"
con_color "100 200 300"

\\===> Clearmenu <===
alias wait5 "wait; wait; wait; wait; wait"
alias clearmenu "slot10; wait5; slot10; wait5; slot10;
slot10; slot10; wait5; slot10; wait5; slot10"



\\===> Bind`s <===


bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "MOUSE1" "+attack"
bind "shift" "+speed"
bind "mouse2" "+attack2"
bind "g" "drop"
bind "CTRL" "+duck"
bind "e" "+sayuse"
bind "q" "lastinv"
bind "r" "+sayreload"
bind "space" "+mj"
bind "ESCAPE" "cancelselect"
bind "TAB" "+statusrpt"
bind "/" "+voicerecord"
bind "`" "toggleconsole"
bind "l" "sv_gravity 800"
bind "k" "sv_gravity 800"
bind "b" "buy"
bind "u" "messagemode2"
bind "y" "messagemode"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "=" "podbotmenu"
bind "m" "chooseteam"
bind "h" "+commandmenu"
bind "INS" "c4drop"
bind "t" "impulse 201"
bind "alt" "hands"
bind "TAB" "+showscores; timeleft"
bind "[" "volup"
bind "]" "voldn"
bind "uparrow"
bind "downarrow"
bind p "say /rank"
bind l "say /top15"
bind ] "say Smile)"
bind n "ejaculate"
bind "k" "+voicerecord"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"


\\===> Alias <===
alias ms0 "menuselect 0"
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias arma "slot1"
alias pistol "slot2"
alias cutit "slot3"



alias w "wait"
alias w2 "wait;wait"
alias w3 "w2;wait"
alias w4 "w2;w2"

\\===> Walk Toggle <===
alias walk_t "walk_on"
alias walk_on "alias walk_t walk_off; +speed"
alias walk_off "alias walk_t walk_on; -speed"

\\===> Reload Thingie <===

alias +sayreload "+reload"
alias -sayreload "-reload"

alias +sayuse "+use"
alias -sayuse "-use"

\\===> Crouch Jump Thingie <===

alias +mj "+jump; +duck"
alias -mj "-jump; -duck"

alias +un.b "alias _special un.bh;un.bh"
alias -un.b "alias _special slot10"
alias un.bh "special;w;+jump;w;-jump"
alias un.b1 "bind space +un.b;dev1;echo [==BHop On==];dev0;spk fvox/beep;alias un.bt un.b2"
alias un.b2 "bind space +jump;dev1;echo [==BHop Off==];dev0;spk fvox/beep;alias un.bt un.b1"
alias un.bt "un.b1"
bind "f" "un.bt" //replace f with any key to toggle on and off


alias +statusrpt "+showscores; cl_showfps 1"
alias -statusrpt "-showscores; cl_showfps 0"


ALIAS hands "hands1"
ALIAS hands1 "cl_righthand 0;alias hands hands2"
ALIAS hands2 "cl_righthand 1;alias hands hands1"


\\===> Cl-urile <===
cl_crosshair_color "50 250 50"
cl_himodels "1"
cl_solid_players 0
cl_rollangle "0"
cl_rollspeed "0"
cl_movespeedkey 0.37
cl_hidefrags 0
cl_updaterate 999
cl_cmdrate 999
cl_latency "-61.000521"
cl_cmdbackup "999"
cl_dlmax "9999"
cl_vsmoothing "0.05"
cl_showfps "1"
cl_solid_players "1"
cl_timeout "9999"
cl_lc 1
cl_cmdrate "999"
cl_cmdbackup "999"
cl_updaterate "999" // standard 999
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
cl_timeout "305"
cl_idealpitchscale "0.8"
cl_himodels "0" // Detailed models
cl_vsmoothing "0.05"
cl_lc "1"
cl_lw "1"
cl_showfps "1" // Frame counter
cl_nopred "0" // net code prediction -
(1 = no prediction)
cl_dlmax "9999"
cl_bobcycle "1"
cl_upspeed "42000"
cl_drawnames "1"
gl_spriteblend "1"
gl_monolights "0"
gl_flipmatrix "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_dither "0"
gl_max_size "9999"
gl_cull "1" // Only Render Visible
Objects
gl_picmip "0"
// gl_playermip "0"
gl_affinemodels "0"
// gl_ztrick "1" // enables z-buffer
gl_keeptjunctions "1" // removes pixel-errors
between 2 textures if "1"
hud_takesshots "42000"
sv_clipmode "1"
joyadvancedupdate "42000"
sv_instancedbaseline "42000"



// gl_texturemode "gl_linear_mipmap_linear"

\\===> Gl-urile <===

gl_texturemode gl_linear_mipmap_linear
gl_alphamin "0.50"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0.000000"
gl_lightholes "1"
gl_max_size "9999"
gl_monolights "0"
gl_overbright "0"
gl_palette_tex "0"
gl_picmip "0"
gl_playermip "1000.00000"
gl_polyoffset "0.1"
gl_round_down "6.000000"
gl_spriteblend "1"
gl_wateramp "0"
gl_ztrick "1"


\\===> S-urile <===


s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0"
s_refdelay "0"
s_polykeep "0"
s_polysize "0"
s_numpolys "0"
s_bloat "2.0"
s_eax "0.000000"
s_a3d "1"
s_geometry "0"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_verbwet "0"
s_occlude "0"
s_occ_epsilon "0"
s_occfactor "0"


\\===> Setari <===

developer "1"
brightness "9"
gamma "9"
lightgamma "2.5"
joystick "0"
rate "9999"
m_filter "1"
m_pitch "0.033"
m_yaw "0.022"
zoom_sensitivity_ratio "0.6"
cl_sidespeed "42000"
cl_backspeed "42000"
cl_forwardspeed "42000"
scr_conspeed 999
setinfo vgui_menus 0
gl_spriteblend 1
setinfo vgui_menus "0"
setinfo ah "0"
setinfo lefthand "0"
setinfo dm "0"

hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
hud_takesshots "1"
hud_deathnotice_time "6" // Standard is 6
hud_saytext_time "4" // Why listen to
newbies on FFA, set to 0 = ignore all
+mlook
crosshair "1"
ex_interp "0.05"
mp_autokick "0"
mp_c4timer "35"
mp_tkpunisher "0"
mp_roundtime "3"




--=*(SONY 3D Surround)*=--


s_eax "0"
s_a3d "0"
s_verbwet "0.25"
s_bloat "2"
s_numpolys "200"
s_polysize "10000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0"
s_rolloff "1"
s_reverb "0" // reversed sound
channels

_snd_mixahead "0.1"
bgmvolume "0"
hisound "1"
suitvolume "0.25"
volume "1"






--=*(Special comment to CS configuration)*=--


console enabled -dev
ekstra info ram use 256 mb
fps_max "999" // start CS with this
command line: D:\Games\Half-Life\hl.exe -game cstrike -console -16bpp -noipx -
dev -nojoy -numericip -heapsize 200000
fps_modem "999" // vsync is ON , and
monitor refresh rate is set to 75 in 800 x 640 // 16 bit colors
best performance
max_smokepuffs "1"
max_shells "1"
rate "99999"
bottomcolor "6"
topcolor "200"
model "sas"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_decals "69"
mp_decals "69"
viewsize "120"
d_spriteskip "1"
hpk_maxsize "0"
con_color "255+255+255" // Change color on
console font (Red Green Blue) - this is blue
scr_conspeed "999" // Console descent and
ascent speed "999"
console "1"
fastsprites "0" // smoke details, 0 is
nicest
joystick "0"
precache "1" // preloading of all
data before gaming
sv_aim "1"
sv_cheats "1" // Newbie-PB is whining
if "1" ]:<
sv_voiceenable "0"
voice_modenable "0"
voice_scale "1"
voice_enable "0"
ati_subdiv "2.0"
ati_npatch "1.0"



--=*(Network)*=--

net_graph "0"
net_graphwidth "0"
net_scale "5"
net_graphpos "0"



--=*(Logitech Mouse settings)*=--



crosshair "1"
sensitivity "1"
lookspring "0"
lookstrafe "0"
m_filter "1" // toggles mouse
filtering (smoothing) - * 1 is 'on', 0 is 'off'
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022" // "-0.022" is inverted
mouse
+mlook
bind "mouse1" "+attack"
"Crosshair 1"



clear


alias w "wait"
alias ww "w;w;w;w;w;w;w;w;w;w"

dev1

clear
echo [Matrix................................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.Matrix...............................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [..Matrix..............................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [...Matrix.............................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [....Matrix............................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.....Matrix...........................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [......Matrix..........................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.......Matrix.........................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [........Matrix........................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.........Matrix.......................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [..........Matrix......................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [...........Matrix.....................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [............Matrix....................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.............Matrix...................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [..............Matrix..................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [...............Matrix.................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [................Matrix................................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.................Matrix...............................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [..................Matrix..............................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [...................Matrix.............................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [....................Matrix............................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.....................Matrix...........................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [......................Matrix..........................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.......................Matrix.........................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [........................Matrix........................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.........................Matrix.......................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [..........................Matrix......................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [...........................Matrix.....................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [............................Matrix....................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.............................Matrix...................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [..............................Matrix..................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [...............................Matrix.................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [................................Matrix................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.................................Matrix...............]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [..................................Matrix..............]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [...................................Matrix.............]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [....................................Matrix............]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.....................................Matrix...........]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [......................................Matrix..........]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.......................................Matrix.........]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [........................................Matrix........]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.........................................Matrix.......]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [..........................................Matrix......]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [...........................................Matrix.....]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [............................................Matrix....]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.............................................Matrix...]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [..............................................Matrix..]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [...............................................Matrix.]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [................................................Matrix]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear





volume 1.6
play vox/activated
ww
play fvox/activated
volume 0.5

[img][/img]
Sus
Vezi profilul utilizatorului Trimite mesaj privat
Autor Mesaj
Matrix
Ownerul
Ownerul
Matrix

Data inscrierii: 27/Mai/2008
Mesaje: 16

MesajTrimis: 18/06/2008 12:39    Titlul subiectului: Raspunde cu citat (quote)

tare!!!!!!111
Sus
Vezi profilul utilizatorului Trimite mesaj privat
Autor Mesaj
tabernaculum



Data inscrierii: 30/Iun/2012
Mesaje: 5
Localitate: Uganda

MesajTrimis: 18/07/2012 13:35    Titlul subiectului: Raspunde cu citat (quote)

This is awesome!
Sus
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